FROGBOX is a 3D platforming game concept that I conceived as my Spring 2017 thesis.

The idea stemmed from a love of quirky platformers released during the N64 era - a genre that I dearly miss and find lacking in the current gaming market. While not a playable game, the project serves as a cohesive concept package full of everything from character designs, environment art, 3D models, UI, and story elements. The next step is to make a playable demo, and to crowdfund or show this concept to developers and publishers in the near future.